Showing posts with label X-Wing Miniatures Game. Show all posts
Showing posts with label X-Wing Miniatures Game. Show all posts

Wednesday, May 29, 2013

Gamex 2013



So, another Gamex has come and gone and I am much the better for it. I love the Strategicon series of events and have been working as a volunteer there for quite a few years. Its certainly not the largest game convention, but I think it offers a great range of gaming in a rich and welcoming atmosphere.

Strategicon may have a bad rap with some people. There were times when this was not the best series of events in town, but I think much has changed for the better thanks to the fact that the convention is owned and run by fans and not by people in the industry or in retail.

It's Miller Time!


At this Gamex I primarily ran the X-Wing Assault on the Pontiff event. I have been probably making everyone sick talking about that so I will make this quick. I ran this event three times with 2 Rebel wins and 1 Imperial.  The two Rebel wins being very close calls. I can't believe how popular this game is and how positive the crowd reaction was to the Pontiff. It's the first event I have ever run where people went out of their way to thank me and congratulate me on Monday during breakdown. I can't wait to expand on this and maybe take the event on tour to some game stores in the area.

I only got one opportunity to run my King of Monsters vs. The League of Righteousness game. Unfortunately, I didn't get my custom Uno cards until Tuesday after the con. Damn USPS! But other than that my one game went well, with the King of Monsters being beaten back to the ocean at the loss of the LoR HQ! Thanks to Gamecraft Miniatures for the donation of the terrain and thanks to +John Paiva for the huge Godzilla model.


I also got to run +David Berg 's "Within my Clutches" roleplaying game. I can't say enough positive things about this fun and easy four player roleplaying game that sets each player as a Villain and all the other corollary characters in a round robin storytelling extravaganza. I would love to add this to my list of games that would be great for introducing Narrative Driven RPG's to a group. Much fun was had by all, especially since we ran until 2 a.m. playing it. I am going to work hard to make indie games more accessible at Strategicon, so cross your fingers that I get my way!

There was another great Kaiju game run by one of our associates from the Monstore. His Godzilla in Monster Island game was incredibly popular and fun.  He had a dozen Kaiju including Godzilla, Mecha Godzilla, Rodan, King Ghidorah and others. All these monsters stomped through Tokyo, destroying buildings, military vehicles and each other for fun and profit.  Good times.

It was also the 150th anniversary of the Battle of Gettysburg and we had our friends from HMGS (Historical Miniatures Gaming Society)  out in force with Day 1 and 2 of the battle represented on two days of events.

+Christopher Jackson ran a great Mutants and Masterminds game that gave us a hint at what happened before the events of the video game Farcry and +James Forest kicked it old school with a rousing game of Castle Falkenstein.

Stay tuned for more pictures and details of all the fun that was had on Memorial Day weekend!

Wednesday, May 22, 2013

Imperial side of the tale for the Assault on the Pontiff Scenario




"Major Nihls to the ready room" came the call over the tinny PA system. The tension in the squad bay ratcheted up instantly as the pilots unconsciously looked up at the speaker. The Major set his data pad down and started towards the Invictus’ interior. "Maybe that is the new assignment we have heard about" Gamma flight leader Nihls mused to his squadron. "If it is, I am volunteering your squad for it" the Major said, trying to break the tension. A ripple of low laughter was the reply. He knew morale was dangerously low. Not only had the filthy Rebels destroyed a second Death Star, but now all types of miscreants decided it was the perfect time to take advantage of the chaos. A new assignment would give his men a chance to get back in the action.

"I trust your pilots are ready for some revenge, Major?" The flight boss, typical of the Imperial Navy, wasn't actually a pilot. He was a political officer, maintaining “moral discipline” in the ranks. "Of course they are, sir." The Major was happy he didn't have to lie to this functionary sycophant for once. "Excellent and your crews are all up to speed on the TIE Advanced?" asked the Colonel, working off the checklist of someone more important than himself. "Yes sir, it is a fantastic machine," again, the Major happy to not be lying. "Good, then let us discuss your next assignment"

Back in the squad bay, the flight leaders gathered around in a small circle around the Major. "Escort duty?" whined Dae, leader of Alpha flight, "That is us getting back in the war?" Everyone else noticed the smug look on the Major's face, as they waited for some good news. "Imperial Intelligence expects no hostiles and classifies this as honor guard duty." Instantly everyone keyed up. No Hostiles may as well be code for furball. "Taking advantage of the TIE Advanced Hyperdrive capabilities, four of us will travel along with the Pontiff and will then be supported by the TIE squads already assigned to Scree Fron, the rest of us will be coming in on the Invictus shortly after." Now the major had the hardest part of his job, picking which three bloodthirsty bastards that got to go with him.

Later that day.

"Latest combat reports for you, Major." The sudden appearance of the intelligence officer caught Major Nihls by surprise. "Oh, thank you Captain. Anything of note for the upcoming mission?" He asked, looking for something specific. "No sir, Central has minimal rebel activity in the target system and all surrounding sectors. Everything points to a cakewalk" he said smugly. The Major took the data slate and almost offhandedly asked "What about the rumors of Rogue Squadron or those damned Raiders? It would be just like them to be inconsiderate and make you all look like mentally malformed buffoons… again." The young captain looked obviously rankled by the barbed attack. "If you don't feel up to it sir, I shall inform the colonel and perhaps he can find something more suitable to your wing's abilities. Targets for turbo-laser practice perhaps?" The captain's weak riposte had failed to get a rise out of the Major’s legendary steely calm. Without even giving the captain a courtesy glance, the major places his boots on his desk, giving the captain a clear look at the blood stripe he had earned many times over. "My abilities Captain are not in question. Dismissed!"

Looking over the latest reports, the wing had done well. Not as well as he would have liked, but they had spent too long out of action. Fighting against the odd mercenary group and pirates was a good way to keep a fighting edge, but they needed to test themselves against professionals. The escort was coming up and it was exactly the kind of situation the Rebels enjoy capitalizing on.

Somewhere in the outer rim territories

"Rho 1, this is CIC. We track 16 D-22s coming from Mark 4 below zenith, vector 045 tagged as Tangos 1 through 16. You are weapons free to engage. Happy hunting."

"Rho 1 acknowledges. Out." As the Major switched to the squad channel the white dots on his HUD were replaced with angry red numbers. "Theta 1, take your flight and follow Rho flight in. Double up on them, by the numbers. New guys, don't forget your missiles, and stick to your wingman. Accelerate to attack speed, they haven't noticed us yet."

16 on 16, good old fashioned dogfighting. If the Major ever smiled, this would be one of those times. He hoped the D-22s were properly trained; his pilots could use the workout. They were common fighters in this part of the rim, in this case likely used by organized crime protecting some mistaken belief that this was their turf. They haphazardly turned, more or less, towards the rapidly approaching TIE Advanced fighter craft, indicating poor training and no cohesive battle plan.

"Rho 2, engage, I will cover. Earn your Stripes today." The Major dropped behind his wingman to give him first chance at a kill. Almost immediately a flurry of missile fire erupted from the line of TIEs. Over the radio the Major heard the calls as the closest D-22s erupted into flames. "Tango 2 down." "Tango 4 and 5 down." The Major called out his wingman's successful engagement "Tango 1 down." Just like that, 8 fighters down with no losses. The surprised and overwhelmed foes were doing their best to turn tail and run.

Not on the Major's watch.

"Break and engage. Theta, you are the anvil. Make it happen."

After action

Back on the Invictus, the Major was looking over his AARs fairly confident in who would accompany him on the escort. He stood and made his way towards the squad bay to deliver the news to the lucky three. As he entered, Lt. Nole, one of the newer pilots, announced his presence “Officer in the bay!” All his men popped to attention. Nihls nodded, "As you were." The men started milling about, and the Major could tell the young Lieutenant had something he wanted to say. "Yes Nole?”

"Sir, the intelligence captain told me you served on the Majestic under Colonel Kyan" and the glare from the Major froze the blood in the poor man's veins. Every man in that room would have sworn that before that moment Major Nihls was chiseled out of solid obsidian. Everyone had heard the rumors that the Major's old CO defected to the Rebellion. Only a couple knew it was true, and they all knew better than to bring it up. The poor Lieutenant was a pawn in the growing proxy war between the Major and the Intel Captain. Captain Dae was the first to regain his wits, "Sorry sir," was all he managed to stammer out as he interposed himself between the LT and the Major.

In reality the pause lasted only seconds, but every man in that could have sworn it was days. "The answer to your question is yes. I did." The last few moments had proven far more stressful than any combat they had faced, but they were all hanging on the Major’s every word. Nihls had regained his normal stoic composure, and continued his story. "Half my wing was away, attached to an assault group, so we were gone when it happened. While Kyan has never been 100% confirmed to have defected, the man was a tactical genius and those damned Raiders have his fingerprints all over them. If he didn't survive, someone he trained did." An air of normalcy had returned to the room. "The next man to speak of it goes out the airlock." Truer words have never been spoken followed by an emotionless and final "Get. Out." an order they were all too happy to follow.

As the wing preps for the escort mission.

"All flight leaders to the ready room, this is not a drill" rang out on the flight deck, and the sound of boots on steel came swiftly after. The Major was the second man in the room by a couple steps, and within seconds all the leaders were seated. Only then did they realize there were no warning alarms. About the time they all came to the conclusion this was not combat related, the Colonel strolled to the center of the room. "Gentlemen, I apologize for the theatrics, but this is big news!" He seemed to be elated, which probably meant bad news for the Major, and possibly the entire wing. "Your new orders have arrived." "New orders, sir?" the Major asked. "Are we not to escort the governor to Skree Fron?" The Colonel smiled as if a great weight had been lifted off his shoulders. "On the contrary, it seems your trip will be one way. Your wing has been transferred to be the new instructors at the academy we have constructed on Scree Fron." Predictably, the Major didn't visibly react and all his men did their best to keep the shock and outrage bottled up. "May I inquire as to who ordered this?" The Colonel simply handed over a data slate. "Major, I will leave the rest of the briefing to you, it is all there. Enjoy Skree Fron."

In his quarters the Major was trying to digest the new developments. He had often vocally disagreed with high command about methods and tactics. He had his enemies, his detractors, and those who questioned his loyalty because of Kyan Ichijyo. But these orders came from Grand Admiral Thrawn himself. That is a powerful enemy to have and as a result may mean the end of his career, and likley those of his men. He mulled it over a few more times.

Nihls heard the telltale beep of the comms unit on his desk. For a moment he considered not answering, but his officer’s professionalism stopped him from attempting the petty act of insubordination.
“Yes”, answered the Major with an almost unnoticeable hint of agitation.

The frightened Yeoman replied, “I have a high priority encrypted comm for you sir. It’s tagged Alpha Omega Urgent.”

Alpha Omega? The beginning and the end. That code was only used for highly sensitive comms from high command.  The Major paused, “Put it through Killik.”

As the screen flicked to life, the Major noticed Admiral Thrawn sitting alone, in quarters remarkably similar to his. The Admiral cut to the chase, "Major, let me put you at ease. This is not the punishment you probably think it is. I have a specific need for you, and all of this is off the record for now."

This was not one of the possible scenarios the Major was prepared for, and all he could do was lean forward and listen. "Of course, Sir."

New orders were sent to Nihls data slate. "These will be your orders after you deploy to the academy. Your belief in better training and more advanced equipment will be the new reality, and the Empire needs it. I needed to get you out from under that idiot Colonel Farane first. Then we will need to greatly increase our presence on Skree Fron and the surrounding systems, but the first steps will be your next generation of pilots and our next generation of fighters leading the way." This definitely was not the outcome the Major expected.

"There is one more issue we must handle, and unfortunately you are likely in the middle of it. There is a spy in your midst, but we do not know who. When we find him, it will be your last assignment on the Invictus to deal with the traitor."

The thought of a traitor almost made him clench. "My pleasure, Admiral." Thrawn turned like he was going to end the call, but as if an afterthought said "I would ask you to stay on the Invictus for the escort mission, but I know that is not your command style. All I ask is that you stay alive, Colonel Nihls." Then the screen went black.

As the Invictus reaches its jump point.

Klaxons blared as Nihls walked steadily from his quarters to the lift that lead to the bridge of the Invictus.  Stormtroopers marched in unison as squad by squad as they prepared for the jump to that followed the Pontiff into the outlying systems of Skree Fon. As Nihls walked onto the bridge he was immediately met by the communications officer who held 2 data tubes and his new rank insignia. As they were being handed over,  Admiral Farane, from his position on the command deck, looked down at him in disgust and continued with the preparations to make the jump.

Colonel Nihls looked at the data tubes.  Usually the tubes were marked by Imperial Command, however, the marking on these tubes were much different.  With his new orders Nihls silently retreated to his ready room to review his new orders.  “Guard… I wish to be left alone for the remainder of the jump. No one is to come in until I say so… Is that understood?”  The Imperal Security Guard nodded with agreement and stood guard at Nihls door.

As typical Imperial fashion, his office was dressed in a minimalist fashion. The cold durasteel plates that made up the floor and the walls were chiseled and made to feel like razors as the simple white lights illuminated the room.  In the center of the room was his desk that consisted of his data and communication console.  Nihls walked around the sterile room to his chair and inserted the curious looking data tube into his console.  To his dismay, an image of Ysanne Isard and the crest of Imperial Intelligence filled the monitor.  “Colonel, congratulations on your promotion.” Any other man would have shuddered in fear at the sight of the woman’s deep red eyes, but Nihls gave little more than a nod at his concern. He realized it was a direct link to Coruscant.

Almost whispering, “Director… what do I owe the honors of this communiqué?” Isard in her crimson uniform sat motionless on the screen. “I am aware of your current mission which Thrawn has assigned you. However, I have another mission for you, a mission that is far more valuable to the Empire.” Nihls began to run the scenarios in his head. He had to be cautious, he was in the spider’s web between a black widow and a tarantula.

What would the Director of Imperial Intelligence want with him?  What would happen if he refused?  He had heard stories and rumors about what happened to people who defied her.  All the stories about mental reconditioning and becoming her puppet… these puppets would return to their old life and on a whim would be activated to carry out her will. Grabbing a hold of himself, he sat up in his chair, straightened out his uniform and replied candidly back to the emotionless figure on the monitor.

“Director, my services are at your disposal.”  Isard casually pulled back the snow white streak in her hair and tucked it behind her ear as an assistant pushed over a data pad across her desk.  She pressed a few buttons and images began to flutter over the data console’s screen as familiar images and profiles began to stack up from right to left.

“Agent Nihls, you are being chosen for this mission due to the familiarity of defectors that are currently listed on your monitor. It is my assessment that these people must be eliminated to thwart the Rebel advance.  Thrawn has you flushing traitors amongst our midst; take this opportunity along with your new post to complete your mission.  You have been issued new command codes and security clearance.  You will have Intelligence assets to help you with your objective… However… do not take my charity lightly.”

Nihls acknowledged.  “Understood Director.  Any specific target you would like me to begin with?” The Colonel thought he saw Isard give a wicked smirk but the image was blocked by the snow white streak of hair falling from behind her ear. “Yes... you may have the opportunity to take out two for the price of one…” Nihls did a double take of the two profiles images that were enlarged from the rest.  “Agent Nihls, these two targets are your top priority.  Governor Harn, in route to Scree Fon and the rebel scum, Zebulon Akarimas.”

The Director continued, “You are to engage the Rebel Akarimas with extreme prejudice. Intelligence feels that he is the social hub of the defections and without him that thorn in our sides, the Ichiban’s Raiders would fall apart from within. Kyan is the military stratagist and the reason they have been so successful against our forces, but without Akarimas their resolve will fail.”

Nihls remembered Akarimas. He had a natural style of leadership and was genuinely likable. He and Nihls may even have been friends at some point. But the Colonel had no need for friends now. Betrayal had taught him that lesson. Isard was crafty and knew where to strike at the weakest point.

Isard sensed the wheels turning in Nihls head, but carried on. “We are also certain that either Harn, or someone in his inner circle is responsible for certain security leaks. We have ensured that the Raiders have been assigned to assault the Pontiff and kidnap Harn and his aides de camp. We believe that this is an attempt to extract their asset since they suspect he has been compromised. We will make sure that Thrawn is given data that will lead him to believe that the traitor he seeks was killed in that Rebel shuttle.

You will allow them to take Harn and then destroy the vessel he is being taken in. There will be disciplinary action taken against you of course, but you have my personal assurance from the Empire that your status will not suffer in the long run. It is of vital importance that this entire situation be kept absolutely secret.

I understand that this may chafe against your personal honor and loyalty to the Empire, but with the Emperor no longer with us, as far as you’re concerned I AM the Empire.  Are we understood?”

The Colonel sat there expressionless. “Understood Director.”

Under the gaze of the Director, the new Colonel was unsure which puzzling fact to address first. After a brief moment’s consideration, he decided which can of worms to open first. "Governor Harn, a Rebel agent? The man seemed like a pampered idiot to me, barely able to dress himself, and gifted only with parents of wealth and influence. I was under the impression he was given Scree Fron because the heavy military influence essentially makes him a figurehead."

"That is the going opinion, Colonel, but a preponderance of evidence points to him being an intelligence leak of some magnitude. Where he gets sensitive information is a more vexing concern. Either way, he is to be considered a target of opportunity." The Colonel nodded at that, while focusing on the other name on his pad. That was a much larger issue.

"This other name, you have proof he survived?" The Director nodded. "We have concrete proof that they all survived. Officially, we have never acknowledged it, but the rumored Ichiban's Raiders are in fact led by Kyan. It also seems they have taken an interest in Governor Harn." Isard was disappointed that the Colonel's legendary stoicism wasn't broken by that revelation. "We have somewhat reliable intel that they will make a move on the Governor to extract their asset. You are to prevent that at all costs. Agent Nihls, you have your orders."

"Colonel Nihls, Thrawn’s agenda to increase training and improving equipment is in earnest. I understand your concerns, but your assignment to Scree Fron will not be a permanent one, I assure you.  Enjoy your vacation, Colonel." With those words, Director Isard had effectively closed the matter. Colonel Nihls had no other options left. "We will not fail." After the screen blacked out.

Ten Minutes to Zero Hour.

The rattle of storm troopers marching on the flight deck reverberated through the mostly empty hall. With the escalating flight ops against the organized crime elements, the Admiral decided to fill up the vacant space with every spare body he had to give the Governor a decent send off. While the shuttle awaited its passengers, Colonel Nihls and his flight took their positions. Moments later the Governor, his bodyguard, and some other hangers-on approached the shuttle, and one of them separated from the pack and headed towards the Colonel. It took a few seconds for the Colonel to recognize Captain Strye, Intelligence officer, and Nihls nemesis. He seemed pleased. This was not a good thing in the Colonel's eyes. "A little overkill perhaps, Colonel? With the current hostilities, this much experience in one place seems like a misuse of Imperial resources." The Colonel did not take such obvious bait. "I do not share your optimism. Why do you choose to darken my doorstep today, Captain?" Strye's eyes twinkled with delight, "Admiral Farane didn't tell you? I have been reassigned as the Governor's military liaison. It seems you won't be rid of me like you had hoped. See you on the surface, Colonel."

Shortly after the shuttle departed, the four TIE advanced escort took up positions around the CR-90. "Pontiff, this is Rho-1. Ready to jump on your mark." Shortly after came the scratchy reply "30 seconds Rho-1. We will be right behind you."

As they dropped out of light speed, the Rho squadron was urgently scanning for threats, but the scopes looked clear. Just as the tensions started to ease, four new objects rapidly appeared from hyperspace, the Colonel didn't bother to identify them. "Pontiff, get your shields up and turbo-lasers tracking, marking four new unknowns as Tangos 1 through 4. Make best speed and change heading to 225 mark 3. Scree Fron Control, scramble all ready fighters, there will be more. Weapons hot Rho group, watch yourselves, there will be a second wave before the bombers. Stay in-between them and the Pontiff." As the Colonel banked to engage the targets, he could see they were A-Wings. If the Director was right, Zeb would be leading this flight. "They are trying to draw us off, keep it tight." Finally, a worthy opponent.

Tuesday, May 21, 2013

Fifth part of the story leading to the Corellian Corvette Event at Gamex




The lights came down and the holoprojector cast its faint blue glow.  General Dodonna’s distinguished face set to high contrast by the three dimensional display of a fast courier ship rotating in the center of the auditorium.  His familiar voice echoed, out through the viewing room without need of electronic amplification. “Gentlemen this is the Imperial CR90 Corvette Pontiff.  She is travelling from Corellia to Scree Fron and amongst her compliment of crew and passengers are the new Imperial Governor of Scree Fron, his political attaches, advisors and aides.”

“The objective of this mission is to bring down the vessels shields using Proton Torpedoes, disable its engines and land an assault craft somewhere along her hull.”  The image switched to an interior view and deck plans for the standard CR90 corvette.

“From there, commandos will board the Pontiff, secure the governor and as much intelligence and materials as possible then promptly return to base.”

General Dadonna paused for moment as the image on the holoprojector shifted once more showing a broad area of space with the small capital ship in the center of the screen.

“Intelligence indicates that the Pontiff will be travelling with an escort of four Tie/x1 Advanced starfighters. The CR90 itself is armed with two dorsal mounted dual turbolaser turrets and four more port and starboard firing turbolasers. Turbolasers, being generally ineffective against small craft are of little concern, but its fighter escort is.”

The holoprojector image spins to display a two dimensional grid with the CR90 in the center. Four small triangles appear pointing towards the corvette and four small x’s surround the small capital ship’s image.

“The fighter assault will consist of four waves of fighter craft from the 42nd Tactical Squadron.  The first wave of fighters will be led by Beta Flight commander Zebulon Akarimas. Major?”  The General gestured towards Zeb who now took center stage in the briefing.

Zeb cleared his throat and continued.  He hated public speaking. “Beta Flight will be manning RZ-1 A-Wing interceptors armed with Concussion Missiles to take out the Pontiff’s escort fighters as quickly as possible.  Intelligence and common logic indicate that some form of escort will be dispatched to meet with the Pontiff upon her arrival.  It is our intention to draw the TIE/x1’s away from the Pontiff as quickly as possible, opening the door for our heavier ships to engage and disable the Pontiff with little to no resistance.  Beta Flights orders are to engage and draw out the starfighters and either destroy or entangle them long enough for the T-65’s and BTL Y-Wing fighters to deploy their Proton Torpedoes.”

A new set of triangles appear on the screen indicating the position of four T-65’s.  A large green arrow also appears in an area opposite the triangles indicating the possible flight path of ships moving in from Scree Fron.

“The second wave will consist of Alpha Flight aboard T-65 X-Wing fighters.  Alpha Flights orders are to engage the Corvette with their Proton Torpedoes and then provide mop up for Beta Flight or cover on the off chance that reinforcements arrive from on planet.”

“The third wave will be our hammer.  Gamma Flight lead by Maj. Mako will arrive in BTL Y-Wing bombers armed with Proton Torpedoes and ion cannons.  Their orders are to engage the Pontiff and disable her at all costs.  If all goes well, most of the opposition will be in the form of the Pontiff’s turbolaser batteries, but as we all know, never expect the best possible scenario.”

The image of an assault shuttle then appears on the screen and moves towards the corvette.

“Once the Pontiff is disabled, the assault shuttle will be signaled to enter the engagement zone and begin its run on the corvette.  What remains of the 42nd will provide cover for the shuttle until it has completed its mission.”

“Thanks to intelligence retained by Maj. Mako on Corellia, we know that Skree Fron is being used to train new pilots for the remnants of the Imperial Navy.  The Empire is spread fairly thin at this point and we expect that any support from on planet will mostly be in the form of fairly green pilots aboard standard TIE starfighters, but we know for a fact that a flight of TIE/IN interceptors may be available since members of Alpha Squadron arrived for maintenance and refit a few weeks ago.”

Zeb breathes a sigh of relief now that the briefing is almost over and sais. “Questions?”

Zane raises his hand as Zeb nods for him to continue. “Sir, what do we know about fleet disposition in that sector?  Are there Star Destroyers in the area that can support the courier ship?”

“Good question Lieutenant.”, replied Zeb. “In fact recon elements have confirmed that the Star Destroyer Invictus is en route to the system, but will arrive a full 8 standard hours after the arrival of the Pontiff.  Which means we have to make this quick and decisive folks, there is not time to tarry.  We need to be long gone after that Destroyer enters the system or we are toast.  Any more questions?”

This time Van raises his hand and says. “Sir, what is the likelihood that the escort from on planet will already be there at the jump point?”

Zeb nodded and continued, “That is a possibility Lieutenant, but I will have to make that assessment once me and the Buccaneers jump in.  We have channels open to have Alpha come in at any instant if we need them.”

“The simple fact of the matter is that the Colonel and I know how the Imperials plan.  If the TIE’s were coming in from a Star Destroyer or orbital base, it is likely that they would be there waiting, but since they are from on planet which takes more fuel and time than a pure space launch they will wait for the Pontiff to move in a little closer before they fly up to meet it.”

“Anything else?”  The room fell silent. “We launch in two hours men.  Dismissed!”

The unit started shuffling out of the room discussing matters amongst themselves.  The murmur of voices began to die down until only Zeb and Kyan remained.

Zeb put both hands on the control panel, bowed his head down low and let out a long sigh. “I would rather have a straight up fight than this kidnapping scenario.  Blow them up and run away.  That’s what we do best.”

Kyan gave him a look of surprise and understanding then nodded.  “That’s reasonable, but the intelligence this man can divulge about Imperial Fleet displacement in the Outer Rim could greatly increase our chanced to bringing this civil war to an end quickly.  If that’s not worth the risk, what is?”

“I guess we'll find out some day Colonel. I have to go prep.”  Zeb stood up straight to attention and saluted.  Kyan returned the salute and far less disciplined manner.

“Cheer up.  The worst that could happen is we all die.”, said Kyan.

Zeb will never understand how that man can make the most depressing statement sound as comforting as a mother's hug.

Mike "Dude" James is running an Open Tournament for X-Wing at Gamex!


Dude Here. Wanted to let you in on another X-Wing event at Gamex where you can play X-Wing till you drop and not have to bring a single TIE fighter to play.



Announcing the first Strategicon X-Wing Open Tournament!

This open format tournament will be played using Fantasy Flight's current tournament rules with a neat twist: You can play as often as you want. There will be three 4 hour sessions, and you are able to play as many games as you like, with your highest score going on the leaderboard Top three scores will finish in the dealer dollars. FF's rules can be found here. We also welcome new players and can teach you how to play and loan you a squadron to compete.

Tourney Specifics:

1. All matches will use the 100 point dogfight setup with 1 set of asteroids on a 3'x3' play area.

2. All matches will be 60 minutes.

3. You can play any other player as often as you want, and you do not need to use the same list every time.

4. Both players must fill out a game record sheet to be turned in upon completion of the game.

5. Currently available ships only.

6. Standings will be determined by the highest VP total you can get in a single game. The number of points that list is below 100 will be added as a bonus in the event of a tie as the first tiebreaker Fewest games is tiebreaker 2, and 1 game playoff would be tiebreaker 3.

7. The TO reserves the right to make changes if he deems necessary or missed some minor detail to keep things fair. This is the first run after all, and comments are always welcome at the Mini HQ.

Monday, May 20, 2013

Final thoughts about the Corellian Corvette Event before Gamex


The last playtest for our “Assault on the Pontiff” Corellian Corvette event went off without a hitch this Saturday.  I wanted to give a shout out to the great folks at the Monstore in Montclair who hosted our playtest and most especially to Eric Yaple who joined us and provided his expert insight.

At this point I wanted to post a review of all of our special rules for the event in case anyone wanted to replicate the event with the lovely Kenner Electronic Rebel Blockade Runner toy.

The Table
We use a 6 x 4 space background mat from Hotzmats for this event and run the Corvette diagonally across the table. For the final event we will be suspending the Corvette from our lighting rig so that the fighters can maneuver freely around the objective. All playtests have been done with the CR90 on a base so far and that has caused some considerable problems with maneuvering which were considered to be generally obtrusive to game play. We are going to set movement guides on our suspension rig so that the Pontiff will exit the play area on turn 8. The Long edge closest to the Pontiff is considered to be the Imperial deployment zone and the long edge closest to the initial A-Wing setup is considered to be the Rebel deployment zone.



Time Elements
There are two time elements in the game.  Firstly, the Rebels have 8 turns to cripple the Pontiff before it can escape into hyperspace. Re-enforcements are triggered events so if they don’t engage quickly enough they may run out of time.  Secondly, once the Pontiff is disabled there are a finite number of turns where the Imperials must destroy all the Rebel fighters.  If they do not destroy the shuttles escort fighters (destroy all twelve of the rebel fighter ships on the table) before the shuttle gets off the table, the Rebels win. Although it is possible for the Imperials to destroy the shuttle before it reaches the Pontiff, it’s highly unlikely but it could happen.  That would be an Imperial victory as well.



The Waves

Wave 1 (A-Wing interceptors and TIE Advanced escorts)
The A-Wing interceptors come on the table as the Pontiff and its TIE Advanced escorts come out of Hyperspace. The trigger for the next wave is the turn where either the A’s or the TIEs manage to fire at each other.  It does not matter if hits are scored, just as long as someone is in range and arch and pulls the trigger.

Wave 2 (X-Wing and TIEs)
The X-Wings and TIEs are deployed at the center of the long edge of the table in their respective deployment zones. They come in at the END of the turn in which they are triggered and enter the table at their fastest forward movement speed. (Five for the TIEs and Four for the X’s) Wave three is triggered when the TIEs and X’s engage or when either of the two fire on each other as per the trigger on wave 1.

Wave 3 (Y-Wings)
The Rebel Y-Wings start play center line of the Pontiff from the Rebel deployment zone and come in at the END of the turn in which they are triggered. They enter the table at forward speed 4 and start the game “Stressed”.

Wave 4 (TIE Interceptors)
The Imperial interceptors start play on the short edge opposite from the edge where the CR90 entered play, center line with the Pontiff. The interceptors are triggered on the turn when the Pontiff loses its shields. They come in at the END of the turn at speed five PLUS a 1 forward boost movement.

Wave 5 (Assault Shuttle)
The Assault Shuttle enters play from the Rebel deployment zone at the END of the turn when the Pontiff is disabled by Ion fire. It comes in at speed four from the edge of the table center line with the Pontiff.

Corellian Corvette Rules
In this scenario the CR90 is more of an objective than an actual ship in play.  It does not turn or deviate from its course, but it is fully capable of defending itself with Turbo Laser fire and a capital ship strength shield and hull. The Corvette has four batteries of Turbo Lasers to defend itself with 12 Shields and 12 Hull points. The vessel may not be able to evade fire but it the sheer strength of its armor plating and shielding will be able to fend off fire.

Movement – The CR90 moves at initiative zero and needs not place a plotting wheel.

Shields – Capital Ship shields are completely unaffected by regular blaster, laser or ion fire. The only starfighter weapon that is effective against these shields are Proton Torpedoes and even against these weapons the shields will roll 3 evasion dice to “deflect” damage.

Hull – The thick armor plating on the hull is also capable of absorbing damage from starfighter weapons and can only be harmed by Proton Torpedoes. Alternatively though, the ship can be saturated by Ion fire. The hull can also absorb incoming fire from Proton Torpedoes and Ion Cannons with three evasion dice that represent the strength of the armored hull.

Turbo Lasers – The CR90 has four turbo laser batteries. Two are mounted on turrets that have a 315 degree fire arc to the front of the ship. The two others have a 45 degree arc one to each side. The turbo lasers have two attack dice each.  To represent the massive hitting power of the turbo laser, each hit is counted as a critical and each critical is counted as a ship destroyed. Hits take away one shield and crits take two. If any damage overflows past the shields the target ship is destroyed. Since starfighters are so small they are always considered to have a free Focus Token for the purposes of evading turbo laser fire. Turbo lasers always fire on initiative zero.

Starfighter main weapons – Starfighter main weapons and rockets have no effect on the CR90.

Proton Torpedoes – Proton Torpedoes attack as normal against the CR90’s shields and hull. Since the ship is so large, all attacks made against the shields or hull with a Proton Torpedo are automatically considered to expend a free Focus token.

Ion Cannons – Ion Cannons have no effect against the CR90’s shields, but can affect the hull.  In order to disable the massive ship, it must have a number of Ion Tokens equal to its current Hull to be disabled. Ion Tokens bleed off at a rate of one per turn.  Therefore the Corvette can become active at some point if it manages to bleed off enough Ion tokens. Ion Tokens can stack past the maximum of the CR90's hull and the ship remains incapacitated until all the overflow is bled off. Ion Cannons do not do the single point of actual damage to capital ships.  They simply apply Ion Tokens and can never do any real damage to the ship.

Exhaust Wash – Although the CR90 has no rear firing weapons, it’s rear 45 degree arc is flooded by the energy of its massive drive engines. As long as the Pontiff is not disabled, all ships within its rear 45 degree arc can take damage from this “Exhaust Wash”. Roll three attack dice at Range Band 1, two at Range Band 2 and 1 at Range Band 3. This damage cannot be evaded.

Taking Damage - As the CR90 takes damage or builds Ion Tokens it loses effectiveness.

12-11 Hull Points: All is good
10-9 Hull Points: Lose one turbo laser, Imperial Players choice.
8-7 Hull Points: Lose one turbo laser, Imperial Players choice.
6-5 Hull Points: CR90 moves at half speed.
4-3 Hull Points: Lose one turbo laser, Imperial Players choice.
2-1 Hull Points: Lose one turbo laser, Imperial Players choice.
0 Hull Points: Disabled.

Note: An Ion Token is treated as damage, but cannot destroy the CR90.  Keep track of actual damage and Ion damage separately but apply both numbers cumulatively. Remember there can be more Ion Tokens on the Pontiff than it has Hull.

Objective Rules
The rules for this scenario’s objectives are:

Rebels
1) The Assault shuttle must contact the Pontiff’s base template.
2) Once the shuttle touches the base template it is docked and cannot be fired upon or fire its weapons. It must stay docked for an entire turn.
3) After the shuttle has spent one entire turn docked with the Pontiff it is given a Bounty Token. Once detached it is placed facing any direction, touching the CR90’s template before plotting begins. Once the model is placed plot as normal.
4) Once the Shuttle has a Bounty Token, it cannot be fired upon by anyone.
5) If the shuttle reaches the Rebel deployment zone before all 12 Rebel fighter craft are destroyed, the Rebels win.

Imperials
1) Destroy the shuttle before it reaches the Pontiff.
2) Destroy all Rebel starfighters before the shuttle reaches the Rebel deployment edge.

Starfighter List
Wave 1

Rebels
4 x Green Squadron Pilot (A-Wing)
w/ Draw Their fire, Concussion Missiles & Shield Upgrade

Imperial
4 x Storm Squadron Pilot (TIE Advanced)
w/ Assault Missiles

Wave 2

Rebels
Red Squadron Pilot (X-Wing)
w/ Proton Torpedoes & R5 Astromech

Imperial
4 x Academy Pilot (TIE Fighter)
4 x Black Squadron Pilot
w/ Expert Handling

Wave 3

Rebel
4 x Grey Squadron Pilot (Y-Wing)
w/ Proton Torpedoes (2) & Ion Cannon Turret

Wave 4
4 x Saber Squadron Pilot (TIE Interceptor)
w/ Expose

Wave 5
Lambda Class Shuttle

Conclusion

The last playtest ended with only two Rebel starfighters on the table and ten Imperials. It was a very close fight, so we believe the game to be relatively balanced and fun for both sides. We learned a couple of things. It moves far faster and better if we have uniform pilot skills within squads. Formerly, we had squad leaders for each with slightly better piloting skills and some special rules. Having each squadron move at the same time makes things a little less confusing and flow faster so I changed it to be uniform. We also toned down on some of the upgrade cards for simplicities sake.

We hope to have a good turnout for this event and if you are planning on being in the L.A. area on Memorial Day weekend we also hope to see you there!

Tuesday, May 14, 2013

Fourth part of the story leading to the Corellian Corvette Event at Gamex





Pre-flight checks were always so redundant.  The 42nd’s Gamma Flight Leader and ACE, Major Jayan “Spanner” Mako hastily checked his fuel levels and ordinance while the remainder of his squadron did the same.  However, it just wasn't the same.  While this ship had all the markings to remind him of his three tours of duties, including the exodus from Hoth to the Battle of Endor, running in a Y-Wing was the last thing he’d imagined.

He'd always been an X-Wing jock.  Had a small stint with A-Wings during Endor… but a Y-Wing?! They could have at least given him something more modern, he thought.  Why not a B-Wing?  R5-J1, his astromech droid, gave a soulful chime trying to let his pilot know that everything was in order.

Shaking his head, “Hey… you said that last time when we were jumped by the Hutts after our hit on Nar Shadda.”  R5-J1 whistled defensively. Jayan chuckled, “I know… I know… it wasn’t your fault.  The techs found that the central core computer was tampered with and that the spaceport droids were at fault for deactivating the Hyperdrive.”

Jayan sighed.  While cliché, he never thought he would admit it.  That little droid had saved his life more than a numerous times and has gotten him out of tight situations, especially with the law.  On Corellia, the Hutts had started to make political and underground advances knowing that the Imperial grasp had started to loosen.

Jayan was on an intelligence gathering mission as a member of CorSec (Corellian Security), courtesy of Rogue Squadron’s Lt. Corran Horn, when he was jumped by a small group of smugglers and was framed for their deaths by Imperial Security.  As Imperial Intelligence was still active at Nar Shadda, he had ditch his cover and regroup with the Alliance to report the Hutt connection.

As he fled, his CorSec X-Wing was intercepted by two Imperial Star Destroyers and almost destroyed.  With his shields nearly gone from concentrated fire from Tie Fighters, he made preparations to jump to hyperspace when his hyperdrive failed.  If it weren’t for R5-J1, he’d be sitting in an Imperial Intelligence detention center on Coruscant or possibly dead.

“Hey J1, hand me that hydrospanner would you?  Looks like I have a gunked up fuel assembly.”  Jayan spat in disgust.  These Y-Wings were truly “Hogs.”  While they were top of the line and some of the best fighters during the Clone Wars, it had nothing on his X-Wing.

“Major?”  A familiar voice permeated the busy sounds of the flight deck.  Jayan looked up and saw his unit XO leaning on his astromech droid.  R5-J1 hooted with disgust. “Jayan I see you haven’t gotten rid of this bucket of rusty nails,” Zeb retorted while rapping the domed droid on the head.

“Did we get the green light from General Dodonna?” Jayan inquired while wiping his hands on his coveralls and throwing the spanner back in the toolbox. Major Akarimas smiled.  “Yeah… both Ackbar and Dodonna green lit our op.  You know this would have gone to Rogue, but you brought back enough intel from Corellia to convince the brass to give it to us.  Let’s not disappoint them.  I think Tycho was disappointed, he really wanted this op.  He may have a past with the governor that we’re about to bag.”

The both of them laughed because they knew that Tycho Celchu was a man of no emotions.  Hence making him the best selection for XO of Rogue Squadron.  Both Zeb and Jayan posted for the position however, even with their multiple tours with the Alliance, the brass had wanted them on the frontline as they were more valuable there rather than campaigning for other worlds to join their cause against the remnants of the Empire.

“So they think capturing this governor is going to give us an edge on curbing the Imperial threat?”  Jayan threw Zeb a hesitant look.  “I mean come on… they have me flying this pig slop here,” pointing to the dripping seals on the leaking fuel assembly of the aging warbird.

Zeb leaned over and took a look.  While the Y-Wings were not the most visually appealing starfighter in the fleet, he did have a certain respect for them.  “Jayan… look you are the best pilot we have.  If we were going in for a furball then I’d give you choice of the litter, but this time the prize is the corvette.  Capt. Qieles has been able to confirm the intel on its flight plan.  You got the stick and a steady hand that will bring down its shields so we can get our troops to board and secure its crew.  If we didn’t have a possible Star Destroyer breathing down our necks, you know you’d be in the mix.  This one is simple, we’ll keep them off of you.  We get in and get out with our prize.  Rogue Squadron has nothing on us.”

Reluctantly Jayan shook his head and began working on clearing the fuel leads.  “So when do we go?”  Zeb pulled back, and lightly kicked R5-J1 in the rear panel as it moved to hand Jayan some cleaning solvents.  The astromech squealed in defiance. “Briefing is at 2100 hours, get your flight ready.”

Monday, May 13, 2013

On the Offensive - X-Wing Operation of the Week

Them pesky Rebels are up to no good again.  Leading representatives from Bothan, Thyferran and Sullustan unrecognized governments are conspiring against the Empire. What can you do!

We are using these bad boys for the Rebel Transport Shuttles, but the shuttle token that comes in the X-Wing box works well too.

Star Wars Episode One Action Fleet from Galoob
\
In order to take out the shuttle's engines they have to attack from the shuttle's rear 90 degree arch!


Check out our Google Docs for the mission document.  Enjoy and may the Force be with you.

Wednesday, May 8, 2013

Third part of the story leading to the Corellian Corvette Event at Gamex




The halls of the Home One, a Mon Calamari Starcruiser, were very different from those of an Imperial Star Destroyer.  While its Imperial counterpart had sterile clean lines of polished durasteel, the MC80 design was very organic.  Curved and suffused in warm lighting with bulkheads of glistening white, it didn’t have the same feel of a purely military vessel.  If it weren’t for the constant hustle and bustle of uniforms and battle gear, one would think that this was just a research and exploration ship, which in essence it was. The Rebel Alliance had a reputation for being a rag tag group of terrorists and civilians playing soldier, but if they were to see how Admiral Gial Ackbar lead and trained his men, they would think twice before slinging their insults, especially after the Battle of Endor.

Zebulon “Zeb” Akarimas rounded the corner of the main corridor leading to the ships large briefing room and nearly ran into his commanding officer.  “Oh, hey there Colonel, I have been looking for you.  I wanted to hand you our equipment roster for the upcoming mission.  It looks like we are packing half the Proton Torpedoes in the fleet.”  Lt. Col. Ichijyo took the data pad with a calm warm smile that was as casual as your favorite sweatshirt. “Impressive, the Alliance does not skimp on equipment.”, said the veteran commander of the 42nd.

“Well, I don’t think they can afford to skimp sir.  Since we’ve been with the Alliance we have been up against three to one odds.  If it weren’t for the fact that we are more skilled, motivated and well equipped than the Imps, this Rebellion of theirs would have ground to a halt a long time ago.”  Akarimas said in his well-practiced fatalistic tone.

Both men started walking together towards the center of the ship. “You really need to stop referring to it as ‘their’ Rebellion Zeb.  We signed up with the Alliance, it’s our Rebellion.  You need to stop thinking of yourself as a mercenary or even worse an Imperial”, said the Colonel as he gently patted the young man on the shoulder.  “I know that you like to stay detached, but we are past that now. We either succeed or fail along with this endeavor.  I don’t think that the Empire will cut us any slack because we once wore an Imperial uniform.”

Zeb’s shoulders sank in acceptance of that truth. He always liked to think that he can take or leave this whole war, pretending that he could always go back to jockeying Ixiyen strike craft on the outer rim for fun and profit. Now he is an officer in the Rebel Alliance and marked for immediate execution by the largest fleet to ply the stars since the old intergalactic wars of the Sith Empire.

“Yeah, I know sir. I’m just not used to fighting with idealists.  It’s much harder to fight for faith than for money.  The latter is far less tangible and less likely to bail you out of a god forsaken gulag. There is little difference between hero and criminal here.” Zeb said dourly.

The Colonel stepped in front of the worrisome pilot and stopped him dead in his tracks. “It all depends on who interprets history Zeb. Let’s leave that for future generations. As for me, I would rather make history, here and now, instead of discussing it after other men had the courage to make a difference. Win or lose. Men like us weren’t meant to get old.”

Zeb nodded and smiled.  “It’s close to time for the briefing sir. We don’t want to keep General Dodonna waiting. It looks like we have an Imperial Governor to bag.”

Monday, May 6, 2013

X-Wing League Week 1 Results!

Week one of the Plus Ten to Awesome X-Wing League at Mercenary Market is done and boy what a great time!


Our league was evenly split evenly between Alliance and Empire.  We had

Paul Thomsen on the Rebel Alliance side and chose:
Garven Dreis
Biggs Darklighter
Tycho Celchu

Also fighting with the Rebels, Rick Roberts had a very straight forward list running:
Han Solo
Wedge Antilles

On the Imperial side we had John and Nicole Deshazer (with the very special help of pea in the pod Haley!)

Nicole chose:
Boba Fett
Winged Gundark
Mauler Mithel
Academy Pilot

John went with:
Darth Vader
Turr Phennir

Here are how all three rounds broke down:

Round 1

Paul Thomsen vs. John Deshazer
Paul: Points Destroyed 63, Points Lost 74 (Match Loss - 0)
John: Points Destroyed 74, Points Lost 63 (Modified Match Win - 3)

Rick Roberts vs. Nicole Deshazer
Nicole: Points Destroyed 0, Points Lost 88 (Match Loss - 0)
Rick: Points Destroyed 88, Points Lost 0 (Match Win - 5)

Round 2

Paul Thomsen vs. Nicole Deshazer
Paul: Points Destroyed 68, Points Lost 100 (Match Loss - 0)
Nicole: Points Destroyed 100, Points Lost 68 (Match Win - 5)

John Deshazer vs. Rick Roberts
John: Points Destroyed 40, Points Lost 99 (Match Loss - 0)
Rick: Points Destroyed 99, Points Lost 40 (Match Win - 5)


For our final round we had Rick with 8 Match Points and Nicole with 5 Match Points.  It was a classic battle between Boba Fett and Han Solo.  In their match, Wedge got caught in a fatal crossfire, leaving the Millenium Falcon unsupported against three TIEs and Boba Fett.


Round 3

Nicole Deshazer vs. Rick Roberts
Rick: Points Destroyed 44, Points Lost 100 (Match Loss - 0)
Nicole: Points Destroyed 100, Points Lost 44 (Match Win - 5)


Boba Fett pulls off a very close match as both ships were heavily damaged in the end and Han had an unfortunate run in with an asteroid.


Final Match Point Total:

Nicole Deshazer: 10
Rick Roberts: 8
Paul Thomsen: 5
John Deshazer: 3

These match points will be totalled after five weeks of play with the highest scorers facing off in our single elimination battle for League supremacy!

Check us out on Sundays at 2 p.m. at Mercenary Market in Costa Mesa.

Wednesday, May 1, 2013

Second part of the story leading to the Corellian Corvette Event at Gamex



The general’s time was important. Too many forms to sign, too many approvals to give, and too many administrative assistants always getting in the way. The CO and XO of the Raiders walked in to General Dodonna’s office confidently, saluted and stood at attention until they were addressed.

The general nodded and directed them to the seats in front of his desk. “At ease gentlemen. Break down the information for me.” Kyan and Zeb sat down and pushed a series of data pads over. The older and more battle worn gentleman from Commenor, looked curiously at the information provided on the data pads.

“Sir, the Raiders really appreciate you taking your time to take a look at our action plan. As you can see, my XO had the opportunity to touch base with Rogue’s CO and Admiral Ackbar to greenlight our operation. They suggested that we speak with you and that you may have some valuable insight.”

Kyan looked over at Zeb and nodded. The young Major chimed in. “Sir, we understand that you have expertise in siege and capture tactics which may come in handy.” The General fanned out the data pads on his desk, his dark brown eyes starting at the analytical data carefully.

Soft but carefully placed, “Intel has it that Governor Harn, a former resident of Corellia, has been acting paranoid after ABE (After the Battle of Endor) and his move is a direct correlation with his new orders.”

Zeb straightened out his uniform. “General that is correct. The Empire is consolidating their forces around key strategic areas and resources, mainly bacta. Knowing that the people of Corellia are starting to lean towards the Alliance, Governor Harn saw the inevitable change and made a preemptive move back towards Coruscant and what remains of Imperial Intelligence.”

General Dodonna smiled and stroked his aging beard. “Have you anticipated other Imperial movement in the sector? It’s hard to believe that the good governor would be jumping in just with small number of escorts. I expect at least an honor guard of at least 3 or 4 Advanced Tie Fighters coming in with his personal transport and a full squadron of tie fighters from the surface. Also… with his sudden move from Correlia, he’ll most likely have Imperial Star Destroyer bringing up the rear. Gentleman, you only have a short time to get in and out before you get swarmed and overrun.”

Kyan leaned forward in his chair, “Sir, we've anticipated that we only have a short window to capture the corvette. We'll be using a mixed complement of X-Wing, A-Wing and Y-Wing fighters with proton torpedoes. We've requested for B-Wings but they were on assignment in the fight to push towards Coruscant. We're ready General.”

General Dodonna stood up from his desk. “Gather your men Colonel. We'll start mission briefings at 2100 hours.”

Tuesday, April 30, 2013

Thoughts on a Hoth event for Gateway 2013

In just a few weeks we will be hitting Gamex with our Corellian Corvette Event. Since we are down to the wire here and have one more playtest before we open it up to the masses, it's time to look towards the future.

With that in mind we have made some steps towards getting a Hoth Event together. How are we going to do that you say?  Well it started here.



Mounted on Corsec Bases these T-47 Airspeeders will be the first line of defense for the Rebels on Hoth. We have some basic ideas on what we want to do with stats (see scenario sheets below) but really need to get some time on the table to make sure we have the balance right.

On the ground, the Empire brings some big guns.



These All Terrain Armored Transports and All Terrain Scout Transports, better known as AT-AT's and AT-ST's make their landing on Hoth and are tasked with taking out the Shield Generator protecting the Rebel Ion Cannon.

We will be mounting the ST's on these Litko bases.  They don't really stand well without some support and its just easier to have the base there for range purposes and the guides for movement.


But the Battle of Hoth was not simply a ground based engagement. The Imperials suffered an embarrassing loss by allowing the GR-75 Rebel Transports off planet. Speaking of GR-75s.



We are going to take this on as three separate games.  First the Rebels will try to intercept Imperial Probe Droids searching for the position of the Power Generator.


Click here to get the full doc from Google Docs!

Then the battle moves on when the AT-AT's land to assault Eco Base!

Click here to get the full doc from Google Docs!

Finally the last transports are away and the Imperials try to tighten the net.

Click here to get the full doc from Google Docs!

We have a lot of work ahead to make sure everything is smooth for the game, but we are looking forward to September and getting all of these scenarios off the ground.



Friday, April 26, 2013

Pilot Cards for Ichiban's Raiders

We found a really neat little app for X-Wing players that want to make up some house rules or just have a little fun.  The website by Jason Fuller allows you to make custom Starfighter cards.  Its super easy to use and generates a nice little image of the card for you to print out.  I experimented with this site and came up with some personalized cards for members of the 42nd.  Check em out.










Thursday, April 25, 2013

The story of the 42nd Tactical Wing, Ichiban's Raiders

42nd Tactical Wing, Ichiban’s Raiders

The Raiders are a squadron of 12 pilots that formed soon after the transformation of the Galactic Republic into the Galactic Empire under Emperor Palpatine. Many of those in the squadron were in fact formerly members of the Grand Army of the Republic right before its transformation into the Imperial Army or right after the Sector Governance Decree was passed by the then Supreme Chancellor Palpatine.

The squadron started off as a group disaffected former Imperial officers who were disillusioned with shift in principals of their former government. Lieutenant Colonel Kyan Ichijyo, a former high ranking Imperial officer, his first officer Major Zebulon Akarimas, Lieutenant Zane Forest and Captain Baz Qieles resigned their commission after the bombardment and subsequent obliteration of all life on the peaceful planet of Caamas.

Moff Yates Fol aboard the Majestic did not take kindly to their resignation and protestation of a direct order from the Emperor. He had the dissenting officers arrested for treason. Immediately after their incarceration they were set for execution by firing squad.

Hon Paiv, one of the Bothan agents responsible for sabotaging the Caamasi planetary shields was immediately struck by the realization of what he had done to the Caamasi people. Lied to by the Empire and made to take part in what was effectively genocide, he hatched a plan to exact revenge on his former masters. Paiv single handedly orchestrated the escape of the imprisoned pilots and managed to smuggle them off the Majestic. Not without leaving Moff Fol a little present near the star destroyers solar ionization reactor which destroyed the flagship, covering their escape.

Living as Imperial citizens in exile, the four men and Bothan managed to gather a substantial war chest from Kyan’s family who were recently ordered to nationalize their starship production facility on Corellia. From there, they gathered together whatever material they could and fled to the outer rim and Hutt Space.

While in exile, they managed to fight their own guerilla war against the Empire using whatever means were at their disposal. Picking up pilots who, for various reasons had a grudge with the Empire the group grew to full squadron size quickly. They formally proclaimed themselves “Ichiban’s Raiders” after Lt. Col. Kyan “Ichiban” Ichiyo. Kyan picked up the nickname after the squadron helped a Nemodian trader retrieve a valuable load of foodstuffs which was confiscated by the Empire. Ichiban being the Nemodian word for “the highest in quality” the greatful merchant kept insisting that Kyan was “Ichiban!” for recovering his cargo and the squadron liked the sound of it. Not that Kyan ever agreed.

Flying everything from modified freighters, shuttles, Sienar Skipray Blastboats, Incom Z-95 Headhunters, TransGalMeg Ixiyen/ Rihkxyrk fighters and Sienar Tie series fighters, the pilots of the Raiders are rated to be some of the most versatile men in the galaxy when it comes to flight experience.

The group found notoriety and distinction not only as a starfighter squadron, but for several commando style operations they carried out during the first years of their organization. New members trained others in guerilla style tactics, demolitions, hand to hand combat and a variety of weapons. Often resorting to sabotage, infiltration and espionage, the group earned the ire of Imperial Governors and Moffs all over the Outer Rim region, giving them the nickname “Scourge of the Outer Rim” amongst Imperial intelligence. In fact, each member of the squadron has a price on their heads, which also attracts the attention of the galaxies Bounty Hunter organizations.

Soon after the battle of Yavin, the squadron formally joined the Rebel Alliance. The squadron was never fully trusted by their Alliance superiors because of its members individual past affiliations. Many times over, the 42nd Tactical Wing was given “suicide” missions that were deemed too dangerous for truly loyal members of the Alliance. Time and time again the Raiders would be able to pull off the improbable.

Squadron organization.

Alpha Flight (The Privateers)
Lt. Col. Kyan “Ichiban” Ichijyo
Capt. Baz “Assasin” Qieles
Lt. Arn “SST” Sandeen
Lt. Van “Gunslinger” Jaine

Beta Flight (The Buccaneers)
Maj. Zebulon “Zeb” Akarimas
Capt. Xriss “Dutchess” Mor
Lt. Axel “Chu’la” Xon
Lt. Vesten “Brick” Warcrof

Gamma Flight (The Outlanders)
Maj. Jayan “Spanner” Mako
Capt. Hon “Mullit” Paiv
Lt. Zane “Checkmate” Forest
Lt. Rish “Mud Bug” Kazon

Monday, April 22, 2013

Corellian Corvette Event Playtest Episode II Attack of the Waves



The initial setup was along the short edge of the table.  We wanted to make sure that the Corvette had a decent amount of distance to travel in order to ensure that the Rebels had enough time to at least disable the small capital ship before it got off the table.  We also wanted to make the velocity of the big ship believable since its also a blockade runner and designed to move quickly.  On the first playtest we had the TIE Advanced escort on each side of the ship.  After thinking about it, I imagined them coming out of Hyperspace first, slightly ahead of the Corvette to make sure the coast was clear.  So we set up the TIE Advanced in front of the Corvette.

We set up the A-Wings inside range band three of both the bottom and side edge.  The interceptors were facing the Corvette on setup, but we are strongly considering changing that to having them run along the long edge instead.  The A-Wings aren't supposed to engage the TIE Advanced fighters directly.  Their mission is to draw the Imperial fighters away from the Corvette.


We had the TIE and X-Wing fighters start at a distance from the edge of the table equal to their fastest straight movement, (5 for the TIEs and 4 for the X's). The trigger for these ships to show up was any exchange of fire between the A's and Advanced.  Another reason I want to have the A's facing the other way. It might give that an extra turn to get the fight closer to the middle of the table.  One of the balancing factors we have to consider here is to make sure that the Corvette moves just fast enough to keep the game well paced but not so fast that it gives to great an advantage to the Rebels.



Concussion missiles kill A-Wings.  That is a cautionary tale.  Homing Missiles kill TIE Fighters.  That's just duh. The big deal about this turn is whether the X-Wings are going to be free enough to unload some Proton Torpedoes. In this turn the X-Wing player decided to split the difference.  Two decided to hurl some hurt at the Corvette and the other two decided to hit some TIEs. I don't really know what happened to the A-Wing that decided to hide behind the X-Wings, but the galaxy is crazy like that.


It's crunch time now.  Once a TIE Fighter shoots at an X-Wing or vice versa the Y-Wings come in.  The Imperials get no reinforcements this turn.  The reason we went with that was because the Y-Wings already have an adversary, the Pontiff itself.  The only ships that really have a chance of pulling this off for the Rebels are the Y-Wings. On the flip side, the Y-Wings are the only ships actually threatened by the Turbo Lasers.



I have to say that this turn really made me happy.  We got to see the lowly Y-Wing shine.  This is a true bomber mission and it really turned out that way.  I don't know if the dice gods were all in favor of the Y-Wing's vindication, but it was the perfect storm of Proton Torpedo awesome. Out of 16 dice attacking and 12 dice defending the Y's got ten points of shields down. With a second deadly load of torps still slung snugly underneath, things were looking grim for the Pontiff.



The fight between the fighters was not as deadly as we thought it would be.  I think that it will be different when we have players that aren't so involved in the meta of mission design. There is so much on the board its going to be fairly impossible to really predict any outcome, especially when we get random people from Gamex playing.  We decided to allow the Ion Cannon to be a little more versatile against the capital ship.  It does not have the classical effect of halting movement.  What it does do is "Ion Damage".  This damage does not have a chance to destroy the vessel but will disable it.  But the CR90 will recover from this "Ion Damage" and if the Y-Wings don't keep the pressure on, it could re-activate and start moving and shooting again.

Also, the TIE Interceptors come in on the turn after the Corvette's shields go down.  We might change their start zone so they get into the mix quicke.




Here is where we came into a problem. We decided to let the CR90 keep shooting after it was disabled.  Stupid.  Well needless to say it shot down the Assault Shuttle.  We used  a YT-1300 with an evade value of 1.  Mercenary Market was closing down so we decided to shut it down.  If you want to see a PDF of the playtest click HERE to get it from our Google Drive.  We also learned a few things which are all summed up by the good admiral down below. We are another step closer to getting this ready to play and thats good since we have a little less than a month to get it ready for Gamex.