tag:blogger.com,1999:blog-4386210849524760095.post2815957055240381335..comments2022-04-09T15:44:30.911-07:00Comments on Plus Ten to AWESOME!: Action vs. Reaction - System experimentationAnonymoushttp://www.blogger.com/profile/05587643435939159804noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4386210849524760095.post-30463979399113997532013-05-13T20:24:13.532-07:002013-05-13T20:24:13.532-07:00One of the reasons I picked up this project was to...One of the reasons I picked up this project was to create something where people can inject some character into their fighting style and make something that was really outside the box when it comes to the rock and sock 'em style of combat we usually see in these games.Anonymoushttps://www.blogger.com/profile/05587643435939159804noreply@blogger.comtag:blogger.com,1999:blog-4386210849524760095.post-40893417383703371842013-05-13T20:22:09.343-07:002013-05-13T20:22:09.343-07:00I am struggling with the "Staredown" for...I am struggling with the "Staredown" for lack of a better term portion of the system. You are right it does seem to bog things down a bit. <br /><br />I was thinking that I could change it so that both sides rolled their maximum amount of dice and then bid the number of dice they were going to commit to the totals. I would have to create some kind of reward for being a lower bidder and can't seem to come up with anything good. That and figuring out what to do about people falling short on the CT. Like I said this is a rough first draft, but I am highly encouraged so far.<br /><br />Thanks for reading Ben!Anonymoushttps://www.blogger.com/profile/05587643435939159804noreply@blogger.comtag:blogger.com,1999:blog-4386210849524760095.post-4707880076391869812013-05-13T11:00:33.361-07:002013-05-13T11:00:33.361-07:00What are the characters actually doing in the game...What are the characters actually doing in the game when they make their Advantage Roll? Are they just staring at each other? If they make more than one roll, I can see it potentially getting a bit boring.<br /><br />I like the idea of spending CP to negate situational problems. I also like the use of Bluff and the secret rolling. In fact, I like that idea a lot. That injects a TON of tension as you try to guess what your opponent is doing. It also has the potential to inject a lot of frustration if it starts to feel like your plans never work out due to not having enough information.Benhttps://www.blogger.com/profile/12182579211549382453noreply@blogger.comtag:blogger.com,1999:blog-4386210849524760095.post-88403495339184618562013-05-09T08:37:29.988-07:002013-05-09T08:37:29.988-07:00It's always interesting to look for ways to tr...It's always interesting to look for ways to translate the excitement of martial arts into game mechanics. I've done a bit of competitive fencing and the experience helps me visualize and describe combat, but I've often been underwhelmed by game mechanics that seek to simulate it.<br /><br />I like your idea of looking for and/or creating advantages. I think, as your friend said of Kendo, that creating advantages is a big part of combat.<br /><br />I do something similar in my own homebrew. One aspect of this allows a combatant to disable an opponent, which has a couple of benefits. It speeds combat, and provides role-playing opportunities post-combat.Keith Shttps://www.blogger.com/profile/00059044388944936192noreply@blogger.com